Mobility

Mobility is one of the five action-related statistics. It represents the ability of the character to travel long distances and run fast. It is directly related to the weight a character carries.

Travelling cost is directly related to the character's Mobility and the Terrain of the area he/she is about to enter.

Mobility related Actions / abilities

 * Traveling cost
 * Ability to outrun an enemy and flee in battle

Mobility increased by

 * Traveler Trait, but only if the character is not loaded - Big boost
 * Skinny Condition - Small boost per level
 * Aerobic state Condition (Rabbit's potion) - Big boost

Mobility decreased by

 * Limp Trait - Average penalty
 * Loaded Condition - Huge penalty
 * Fat Condition - Small penalty per level
 * Empowered Condition (Bear's potion) - Average penalty

Travelling cost
Traveling from area to area costs Stamina, which is affected by three main factors: Terrain, Mobility and Carry Weight. Here is given the cost for traveling when the Mobility is not modified. Mobility