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Alextorofiev (talk | contribs) ((Dev) Adding more numerical values.) Tag: Visual edit |
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Chance to get skinnier |
Chance to get skinnier |
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|1 |
|1 |
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− | |[[Hunger]] |
+ | |[[Hunger]] > 699 |
|Eating |
|Eating |
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| |
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Chance to get less fat |
Chance to get less fat |
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|1 |
|1 |
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− | |[[Hunger]] |
+ | |700 > [[Hunger]] > 499 |
|Eating |
|Eating |
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| |
| |
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Chance to get less skinny |
Chance to get less skinny |
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|1 |
|1 |
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− | |[[Hunger]] |
+ | |199 < [[Hunger]] < 300 |
|Time / performing actions |
|Time / performing actions |
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| |
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Chance to get fatter |
Chance to get fatter |
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|1 |
|1 |
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− | |[[Hunger]] |
+ | |[[Hunger]] < 200 |
|Time / performing actions |
|Time / performing actions |
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| |
| |
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Max [[Health]] reduced by 20. |
Max [[Health]] reduced by 20. |
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|6 |
|6 |
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− | |Being starving during NP |
+ | |Being starving during NP (50% chance) |
− | |Being well fed or overfed during NP |
+ | |Being well fed (50%) or overfed (100%) during NP |
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| |
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|- |
|- |
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Small [[Strength]] boost per level |
Small [[Strength]] boost per level |
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|5 |
|5 |
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− | |Being overfed during NP |
+ | |Being overfed during NP (50% chance) |
− | |Being starving or hungry during NP |
+ | |Being starving (100%) or hungry (50%) during NP |
| |
| |
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|- |
|- |
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|'''Thirsty''' |
|'''Thirsty''' |
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| -3 [[Sanity]] during NP |
| -3 [[Sanity]] during NP |
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− | + | +50% time needed for [[Stamina]] regeneration in Rest |
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|1 |
|1 |
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− | |[[Thirst]] |
+ | |[[Thirst]] > 99 |
|Drinking |
|Drinking |
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|'''Dehydrated''' |
|'''Dehydrated''' |
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| - 10 [[Sanity]] during NP |
| - 10 [[Sanity]] during NP |
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− | + | 25% chance of dying during NP |
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− | + | 2x time needed for [[Stamina]] regeneration in Rest |
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|1 |
|1 |
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− | |[[Thirst]] |
+ | |[[Thirst]] > 499 |
|Drinking |
|Drinking |
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| |
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|- |
|- |
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|Invigorated |
|Invigorated |
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− | | |
+ | | +3 [[Strength]], [[Dexterity]], [[Concentration]], [[Perception]] per level |
|2 |
|2 |
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|[[Sanity]] 60+ / 80+ |
|[[Sanity]] 60+ / 80+ |
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Line 104: | Line 104: | ||
|- |
|- |
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|Stressed |
|Stressed |
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− | | |
+ | | -3 [[Strength]], [[Dexterity]], [[Mobility]], [[Concentration]], [[Perception]] per level |
|2 |
|2 |
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|[[Sanity]] 39- / 19- |
|[[Sanity]] 39- / 19- |
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Line 111: | Line 111: | ||
|- |
|- |
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|Disoriented |
|Disoriented |
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− | |Chance to lose your way while traveling in [[Forest]] / [[Deep forest]] |
+ | |Chance to lose your way while traveling in [[Forest]] (10%)/ [[Deep forest]] (25%) |
|1 |
|1 |
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|Low [[Sanity]] |
|Low [[Sanity]] |
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|- |
|- |
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|Terrified |
|Terrified |
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− | |The character cannot fight or defend and has |
+ | |The character cannot fight or defend and has -20 [[Dexterity]] |
|1 |
|1 |
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|Low [[Sanity]] |
|Low [[Sanity]] |
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|- |
|- |
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|Insomniac |
|Insomniac |
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− | | |
+ | | -50% [[Stamina]] recovered during the NP |
|1 |
|1 |
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|Low [[Sanity]] |
|Low [[Sanity]] |
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|- |
|- |
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|Hectic |
|Hectic |
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− | |[[Concentration]] |
+ | | -20 [[Concentration]] |
|1 |
|1 |
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|Low [[Sanity]] |
|Low [[Sanity]] |
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|- |
|- |
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|Heartbroken |
|Heartbroken |
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− | |Chance to get in love again is reduced |
+ | |Chance to get in love again is reduced by 50% |
|1 |
|1 |
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|Upon [[Death]] or being cheated by a loved one |
|Upon [[Death]] or being cheated by a loved one |
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|- |
|- |
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|Alert |
|Alert |
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− | | |
+ | | +20 [[Perception]] boost |
− | + | -10 [[Concentration]] penalty |
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|1 |
|1 |
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|Drinking Eagle's potion |
|Drinking Eagle's potion |
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|- |
|- |
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|Deep focus |
|Deep focus |
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− | | |
+ | | +20 [[Concentration]] boost |
− | + | -10 [[Perception]] penalty |
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|1 |
|1 |
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|Drinking Owl's potion |
|Drinking Owl's potion |
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|- |
|- |
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|Empowered |
|Empowered |
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− | | |
+ | | +20 [[Perception|Strength]] boost |
Average [[Concentration|Mobility]] penalty |
Average [[Concentration|Mobility]] penalty |
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|1 |
|1 |
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|Aerobic state |
|Aerobic state |
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|High [[Mobility]] boost |
|High [[Mobility]] boost |
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− | + | -10 [[Concentration|Strength]] penalty |
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|1 |
|1 |
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|Drinking Rabbit's potion |
|Drinking Rabbit's potion |
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|- |
|- |
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|Injured |
|Injured |
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− | |[[Sanity]] lost when gained |
+ | |7 [[Sanity]] lost when gained (5 restored when lost) |
− | Additional [[Sanity]] loss each night |
+ | Additional 3 [[Sanity]] loss each night |
|4 |
|4 |
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|[[Health]] 80-, 60-, 40-, 20- |
|[[Health]] 80-, 60-, 40-, 20- |
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|Stomach problems |
|Stomach problems |
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|Max [[Stamina]] is reduced by 25 |
|Max [[Stamina]] is reduced by 25 |
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− | [[Thirst]] increases faster |
+ | [[Thirst]] increases 2x faster |
Cannot eat some unpleasant foods |
Cannot eat some unpleasant foods |
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|Chance to get when drinking contaminated water, |
|Chance to get when drinking contaminated water, |
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strong potions or some unpleasant foods |
strong potions or some unpleasant foods |
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− | |Chance to lose during NP |
+ | |50 % Chance to lose during NP if meditating. |
Drinking mint tea |
Drinking mint tea |
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| |
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|Drinking Squirrel's potion |
|Drinking Squirrel's potion |
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|1 |
|1 |
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− | | |
+ | | -20 [[Stamina]] regained in the NP |
|NP |
|NP |
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Revision as of 11:41, 2 April 2018
Conditions represent a wide variety of effects, which are applied to tho characters in Gora: They Come at Night. Since they can greatly influence the characters' abilities in almost every aspect of the game, it is crucial to properly and timely address them. Some can even be lethal, dehydration for example.
Unlike Perks, conditions are temporary - their effect can either appear/wear off as time progresses (e.g. hunger, thirst) or as a result of specific actions and events.
Though most conditions them represent some kind of ailment, some can have positive sides or be straight out beneficial for the characters. The color-coding serves as a basic guidance of that - green conditions are mainly positive, yellow - warning or having small negative effect and red ones represent more significant problems.
* Note that 'NP' stands for Night phase for the rest of this article.
These conditions are the direct result of the character's hunger and thirst. Both hunger and thirst are increased as time goes by, as well as when the character spends Stamina in any action. Hunger, naturally, can be reduced by eating food and Thirst - by drinking water or herbal essences and tea.
Name | Effect | Levels | Acquire | Lose | Desciption |
---|---|---|---|---|---|
Starving | - 10 Sanity during NP
Chance to get skinnier |
1 | Hunger > 699 | Eating | |
Hungry | -3 Sanity during NP
Chance to get less fat |
1 | 700 > Hunger > 499 | Eating | |
Well fed | +5 Sanity during NP
Chance to get less skinny |
1 | 199 < Hunger < 300 | Time / performing actions | |
Overfed | +5 Sanity during NP
Chance to get fatter |
1 | Hunger < 200 | Time / performing actions | |
Skinny | Average Strength penalty per level
Small Mobility boost per level Max Health reduced by 20. |
6 | Being starving during NP (50% chance) | Being well fed (50%) or overfed (100%) during NP | |
Fat | Average Mobility penalty per level
Small Strength boost per level |
5 | Being overfed during NP (50% chance) | Being starving (100%) or hungry (50%) during NP | |
Thirsty | -3 Sanity during NP
+50% time needed for Stamina regeneration in Rest |
1 | Thirst > 99 | Drinking | |
Dehydrated | - 10 Sanity during NP
25% chance of dying during NP 2x time needed for Stamina regeneration in Rest |
1 | Thirst > 499 | Drinking |
These conditions are gained in relation to the Sanity of the characters. While Invigorated and Stressed are always present in specific value ranges, the rest of the conditions, all negative, are not gained in specific order - when Sanity drops below specific values, usually a random negative condition is gained.
Name | Effect | Levels | Acquire | Lose | Desciption |
---|---|---|---|---|---|
Invigorated | +3 Strength, Dexterity, Concentration, Perception per level | 2 | Sanity 60+ / 80+ | Sanity 59- | |
Stressed | -3 Strength, Dexterity, Mobility, Concentration, Perception per level | 2 | Sanity 39- / 19- | Sanity 40+ | |
Disoriented | Chance to lose your way while traveling in Forest (10%)/ Deep forest (25%) | 1 | Low Sanity | High Sanity | |
Terrified | The character cannot fight or defend and has -20 Dexterity | 1 | Low Sanity | High Sanity | |
Insomniac | -50% Stamina recovered during the NP | 1 | Low Sanity | High Sanity | |
Hectic | -20 Concentration | 1 | Low Sanity | High Sanity | |
Depressed | The character cannot Socialize or Romance | 1 | Low Sanity | High Sanity |
These conditions are gained in relation to the Romance actions.
Name | Effect | Levels | Acquire | Lose | Desciption |
---|---|---|---|---|---|
In love | +20 Sanity when gained
Additional Sanity bonus upon romancing -20/-40 Sanity when lost |
1 | Chance to gain after Romance | Upon Death or being cheated by a loved one | |
Heartbroken | Chance to get in love again is reduced by 50% | 1 | Upon Death or being cheated by a loved one | Getting in love |
This condition is strictly related to the burden the character carries and the maximal weight he/she can carry. Loaded characters can hardly outrun enemies and their Stamina cost for traveling is significantly increased.
Name | Effect | Levels | Acquire | Lose | Desciption |
---|---|---|---|---|---|
Loaded | Huge Mobility penalty per level | 4 | Carrying 20+/40+/60+/80+ % of max carry weight | Carrying 20-% of max carry weight |
Upon drinking some of the herbal essences / potions (Check Item>s), which can be found in the game, the character gains some primarily positive effects, which last until the end of the day (during the Night phase). All of them have negative effects as well, but they are lesser.
Name | Effect | Levels | Acquire | Lose | Desciption |
---|---|---|---|---|---|
Alert | +20 Perception boost
-10 Concentration penalty |
1 | Drinking Eagle's potion | NP | |
Deep focus | +20 Concentration boost
-10 Perception penalty |
1 | Drinking Owl's potion | NP | |
Empowered | +20 Strength boost
Average Mobility penalty |
1 | Drinking Bear's poiton | NP | |
Aerobic state | High Mobility boost
-10 Strength penalty |
1 | Drinking Rabbit's potion | NP |
Disabilities
These conditions are gained in various cases and all of them are negative.
Name | Effect | Levels | Acquire | Lose | Desciption |
---|---|---|---|---|---|
Injured | 7 Sanity lost when gained (5 restored when lost)
Additional 3 Sanity loss each night |
4 | Health 80-, 60-, 40-, 20- | Health 80+ | |
Stomach problems | Max Stamina is reduced by 25
Thirst increases 2x faster Cannot eat some unpleasant foods Cannot drink strong potions |
1 | Chance to get when drinking contaminated water,
strong potions or some unpleasant foods |
50 % Chance to lose during NP if meditating.
Drinking mint tea |
|
Nauseaus | Cannot eat some unpleasant foods
Cannot drink strong potions |
1 | Drinking mint tea (aftereffect) or
chance to get when drinking strong potions |
NP | |
Hyperactive | Drinking Squirrel's potion | 1 | -20 Stamina regained in the NP | NP |