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Mobility is one of the five action-related statistics. It represents the ability of the character to travel long distances and run fast. It is directly related to the weight a character carries.

Travelling cost is directly related to the character's Mobility and the Terrain of the area he/she is about to enter.

Mobility related Actions / abilities[]

  • Traveling cost
  • Ability to outrun an enemy and flee in battle

Mobility increased by[]

  • Traveler Trait, but only if the character is not loaded - Big boost
  • Skinny Condition - Small boost per level
  • Aerobic state Condition (Rabbit's potion) - Big boost

Mobility decreased by[]

Travelling cost[]

Traveling from area to area costs Stamina, which is affected by three main factors: Terrain, Mobility and Carry Weight. Here is given the cost for traveling when the Mobility is not modified.

Terrain Not loaded Loaded 1 Loaded 2 Loaded 3 Loaded 4
Meadow 6 8 10 12 14
Forest 9 12 15 18 21
Deep forest 12 16 20 24 28
Swamp / Hills 15 20 25 30 35