Mobility is one of the five action-related statistics. It represents the ability of the character to travel long distances and run fast. It is directly related to the weight a character carries.
Travelling cost is directly related to the character's Mobility and the Terrain of the area he/she is about to enter.
[ | ]
- Traveling cost
- Ability to outrun an enemy and flee in battle
Mobility increased by[ | ]
- Traveler Trait, but only if the character is not loaded - Big boost
- Skinny Condition - Small boost per level
- Aerobic state Condition (Rabbit's potion) - Big boost
Mobility decreased by[ | ]
- Limp Trait - Average penalty
- Loaded Condition - Huge penalty
- Fat Condition - Small penalty per level
- Empowered Condition (Bear's potion) - Average penalty
Travelling cost[ | ]
Traveling from area to area costs Stamina, which is affected by three main factors: Terrain, Mobility and Carry Weight. Here is given the cost for traveling when the Mobility is not modified.
Terrain | Not loaded | Loaded 1 | Loaded 2 | Loaded 3 | Loaded 4 |
---|---|---|---|---|---|
Meadow | 6 | 8 | 10 | 12 | 14 |
Forest | 9 | 12 | 15 | 18 | 21 |
Deep forest | 12 | 16 | 20 | 24 | 28 |
Swamp / Hills | 15 | 20 | 25 | 30 | 35 |